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How did sexualisation of women in video games actually begin? How can we prevent it?

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Going back to the roots


The sexualization of women in video games began in the early days of the industry, as video games were primarily marketed towards teenage boys and young men. The early arcade games featured male protagonists and focused on themes such as violence and competition, which were seen as more appealing to male audiences. Female characters were often added as secondary characters or love interests for the male protagonist, and were often portrayed as damsels in distress who needed to be rescued by the male hero.


As video games became more popular, the role of female characters in video games began to shift. Female characters started to become more sexualized and were often designed to cater to male fantasies and desires. Female characters were given exaggerated physical features such as large breasts and thin waists, and were often dressed in revealing clothing that accentuated their sexuality. These characters were often presented as submissive and obedient, reinforcing gender stereotypes and perpetuating harmful messages about women.


Games that sexualised women like anything


One of the most iconic examples of the sexualization of women in video games is the character of Lara Croft from the Tomb Raider series. Lara Croft was designed to be visually appealing to male players, with her exaggerated physical features and revealing clothing. While Lara Croft was a strong and capable character, she was also objectified and sexualized in a way that reinforced gender stereotypes and perpetuated harmful messages about women.


The sexualization of women in video games continued to be a prominent feature in many popular games, such as Grand Theft Auto and Dead or Alive. These games featured female characters who were sexualized and objectified, reinforcing harmful gender stereotypes and perpetuating messages about women that were both damaging and inaccurate.


How to stop objectification of females in video games


In recent years, there has been a growing awareness of the harmful effects of the sexualization of women in video games, and many game developers are starting to create more diverse and inclusive games. This includes games that feature strong female protagonists who are not sexualized or objectified, and games that are more inclusive of different genders and identities.


Involve women in game development

The video game industry should make a conscious effort to involve more women in game development. This can help to ensure that female perspectives and experiences are reflected in game design and can lead to a more inclusive and respectful approach to game development.


Promote positive portrayals of women

It's important to support games that feature positive portrayals of women, whether it's through their depiction as strong and capable characters or the inclusion of female protagonists. By supporting these games, we can help to promote a more positive and inclusive gaming culture.


Hold game developers accountable

Finally, it's important to hold game developers accountable for the content they produce. This can involve speaking out against games that objectify women, boycotting games that perpetuate harmful stereotypes, and supporting games that promote diversity and respect.


Encourage diversity and representation

The inclusion of diverse and well-rounded female characters in video games is key to combating objectification. Game developers should strive to create characters that represent a range of experiences and perspectives, and avoid reducing women to mere sex objects.


Create more female protagonists

By creating more female protagonists, game developers can help shift the narrative away from male dominance and create more inclusive and diverse games.


Provide more options for character customization

Game developers should provide more options for character customization, such as allowing players to choose the gender of their character and to customize their appearance without sexualizing them.


Educate players

Game developers should provide education and information about the harmful effects of the objectification of females in video games. This can include tutorials on how to create inclusive games and information about the importance of diversity in game development.


Conclusion


The sexualization of women in video games began as a result of the gaming industry's focus on catering to male audiences and perpetuating harmful gender stereotypes. However, there is a growing awareness of the harmful effects of this practice, and many game developers are starting to create games that are more diverse, inclusive, and respectful of all genders and identities.


Stopping the objectification of females in video games requires a concerted effort from game developers, players, and society as a whole. By increasing diversity, avoiding sexualized representations of female characters, creating more female protagonists, providing more options for character customization, educating players, holding game developers accountable, and supporting games that promote diversity and inclusion, we can create a gaming culture that is more respectful and inclusive of all genders and identities.


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